AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10; Scott Janousek, Elad Elrom, Thomas Joos; 2009
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AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10 Upplaga 1

av Scott Janousek, Elad Elrom, Thomas Joos
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:

How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:

How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

What youll learn
Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for
AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.

Table of Contents
The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multi...
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:

How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:

How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

What youll learn
Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for
AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.

Table of Contents
The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multi...
Upplaga: 1a upplagan
Utgiven: 2009
ISBN: 9781430219040
Förlag: Apress
Format: Häftad
Språk: Engelska
Sidor: 744 st
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:

How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:

How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

What youll learn
Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for
AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.

Table of Contents
The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multi...
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:

How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:

How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

What youll learn
Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for
AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.

Table of Contents
The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multi...
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