Agile Software Development; Robert Martin; 2003
spara 84%
5 säljare

Agile Software Development Upplaga 2

av Robert Martin
I. AGILE DEVELOPMENT.

 1. Agile Practices.
 2. Overview of Extreme Programming.
 3. Planning.
 4. Testing.
 5. Refactoring.
 6. A Programming Episode.
II. AGILE DESIGN.

 7. What Is Agile Design?
 8. SRP: The Single-Responsibility Principle.
 9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.
III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.
IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).
V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.
VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
I. AGILE DEVELOPMENT.

 1. Agile Practices.
 2. Overview of Extreme Programming.
 3. Planning.
 4. Testing.
 5. Refactoring.
 6. A Programming Episode.
II. AGILE DESIGN.

 7. What Is Agile Design?
 8. SRP: The Single-Responsibility Principle.
 9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.
III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.
IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).
V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.
VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
Upplaga: 2a upplagan
Utgiven: 2003
ISBN: 9780135974445
Förlag: Prentice-Hall
Format: Häftad
Språk: Engelska
Sidor: 526 st
I. AGILE DEVELOPMENT.

 1. Agile Practices.
 2. Overview of Extreme Programming.
 3. Planning.
 4. Testing.
 5. Refactoring.
 6. A Programming Episode.
II. AGILE DESIGN.

 7. What Is Agile Design?
 8. SRP: The Single-Responsibility Principle.
 9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.
III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.
IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).
V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.
VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
I. AGILE DEVELOPMENT.

 1. Agile Practices.
 2. Overview of Extreme Programming.
 3. Planning.
 4. Testing.
 5. Refactoring.
 6. A Programming Episode.
II. AGILE DESIGN.

 7. What Is Agile Design?
 8. SRP: The Single-Responsibility Principle.
 9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.
III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.
IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).
V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.
VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
Begagnad bok
209 kr1284 krSpara 1075 kr (84%) mot nypris
Fri frakt & skickas inom 1-3 vardagar
Köpskydd med Studentapan
Varje köp täcks av Studentapans köpskydd som säkerställer att boken kommer fram, att du får rätt bok och att skicket stämmer överens med beskrivning.
209 kr1284 krSpara 1075 kr (84%) mot nypris
Fri frakt & skickas inom 1-3 vardagar