Gamification in learning and education : enjoy learning like gaming; Sangkyun Kim; 2018
Begagnad
-24%
Gamification in learning and education : enjoy learning like gaming; Sangkyun Kim; 2018
Begagnad
-24%

Gamification in learning and education : enjoy learning like gamingUpplaga 17001

av Sangkyun Kim

  • Upplaga: 17001a upplagan
  • Utgiven: 2018
  • ISBN: 9783319472829
  • Sidor: 159 st
  • Förlag: Springer
  • Format: Inbunden
  • Språk: Engelska

Om boken

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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Mer om Gamification in learning and education : enjoy learning like gaming (2018)

2018 släpptes boken Gamification in learning and education : enjoy learning like gaming skriven av Sangkyun Kim. Det är den 17001a upplagan av kursboken. Den är skriven på engelska och består av 159 sidor. Förlaget bakom boken är Springer.

Köp boken Gamification in learning and education : enjoy learning like gaming på Studentapan och spara uppåt 24% jämfört med lägsta nypris hos bokhandeln.

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Referera till Gamification in learning and education : enjoy learning like gaming (Upplaga 17001)

Harvard

Kim, S. (2018). Gamification in learning and education : enjoy learning like gaming. 17001:a uppl. Springer.

Oxford

Kim, Sangkyun, Gamification in learning and education : enjoy learning like gaming, 17001 uppl. (Springer, 2018).

APA

Kim, S. (2018). Gamification in learning and education : enjoy learning like gaming (17001:a uppl.). Springer.

Vancouver

Kim S. Gamification in learning and education : enjoy learning like gaming. 17001:a uppl. Springer; 2018.