Good video games and good learning : collected essays on video games, learning, and literacy; James Paul Gee; 2007
Begagnad
Good video games and good learning : collected essays on video games, learning, and literacy; James Paul Gee; 2007
Begagnad

Good video games and good learning : collected essays on video games, learning, and literacy

av James Paul Gee

  • Utgiven: 2007
  • ISBN: 9780820497037
  • Sidor: 194 st
  • Förlag: P. Lang
  • Format: Bok
  • Språk: Engelska

Om boken

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

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Mer om Good video games and good learning : collected essays on video games, learning, and literacy (2007)

2007 släpptes boken Good video games and good learning : collected essays on video games, learning, and literacy skriven av James Paul Gee. Den är skriven på engelska och består av 194 sidor. Förlaget bakom boken är P. Lang.

Köp boken Good video games and good learning : collected essays on video games, learning, and literacy på Studentapan och spara pengar.

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Referera till Good video games and good learning : collected essays on video games, learning, and literacy

Harvard

Gee, J. P. (2007). Good video games and good learning : collected essays on video games, learning, and literacy. P. Lang.

Oxford

Gee, James Paul, Good video games and good learning : collected essays on video games, learning, and literacy (P. Lang, 2007).

APA

Gee, J. P. (2007). Good video games and good learning : collected essays on video games, learning, and literacy. P. Lang.

Vancouver

Gee JP. Good video games and good learning : collected essays on video games, learning, and literacy. P. Lang; 2007.