No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.
Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.
Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications
Åtkomstkoder och digitalt tilläggsmaterial garanteras inte med begagnade böcker
Mer om HTML5 Canvas (2011)
I maj 2011 släpptes boken HTML5 Canvas skriven av Steve Fulton, Jeff Fulton. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 400 sidor. Förlaget bakom boken är O'Reilly Media.
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Fulton, S. & Fulton, J. (2011). HTML5 Canvas. 1:a uppl. O’Reilly Media.