This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsofts Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, youll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. Youll learn basic skills that will enable you to pursue your own creative applications with Kinect.
Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects
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Mer om Making Things See (2012)
I mars 2012 släpptes boken Making Things See skriven av Greg Borenstein. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 350 sidor. Förlaget bakom boken är O'Reilly Media.
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Referera till Making Things See (Upplaga 1)
Harvard
Borenstein, G. (2012). Making Things See. 1:a uppl. O’Reilly Media.
Oxford
Borenstein, Greg, Making Things See, 1 uppl. (O’Reilly Media, 2012).
APA
Borenstein, G. (2012). Making Things See (1:a uppl.). O’Reilly Media.
Vancouver
Borenstein G. Making Things See. 1:a uppl. O’Reilly Media; 2012.