av David M Bourg, Kenneth Humphreys, Bryan Bywalec
Upplaga: 1a upplagan
Utgiven: 2013
ISBN: 9781449392512
Sidor: 500 st
Förlag: O'Reilly Media
Format: Häftad
Språk: Engelska
Om boken
If you want to enrich your games experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. Youll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. Youll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API
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Mer om Physics for Game Developers (2013)
I maj 2013 släpptes boken Physics for Game Developers skriven av David M Bourg, Kenneth Humphreys, Bryan Bywalec. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 500 sidor. Förlaget bakom boken är O'Reilly Media.
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