Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media; Jean-Luc Sinclair; 2020
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media; Jean-Luc Sinclair; 2020

Principles of game audio and sound design : sound design and audio implementation for interactive and immersive mediaUpplaga 1

av Jean-Luc Sinclair

  • Upplaga: 1a upplagan
  • Utgiven: 2020
  • ISBN: 9781138738973
  • Sidor: 296 st
  • Förlag: Routledge
  • Format: Häftad
  • Språk: Engelska

Om boken

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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Mer om Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media (2020)

2020 släpptes boken Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media skriven av Jean-Luc Sinclair. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 296 sidor. Förlaget bakom boken är Routledge.

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Referera till Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media (Upplaga 1)

Harvard

Sinclair, J.-L. (2020). Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media. 1:a uppl. Routledge.

Oxford

Sinclair, Jean-Luc, Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media, 1 uppl. (Routledge, 2020).

APA

Sinclair, J.-L. (2020). Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media (1:a uppl.). Routledge.

Vancouver

Sinclair JL. Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media. 1:a uppl. Routledge; 2020.