Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.
Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
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Mer om Programming Interactivity (2009)
I augusti 2009 släpptes boken Programming Interactivity skriven av Joshua Noble. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 712 sidor. Förlaget bakom boken är O'Reilly Media.
Köp boken Programming Interactivity på Studentapan och spara pengar.
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Noble, J. (2009). Programming Interactivity. 1:a uppl. O’Reilly Media.