3D game programming with C++; John De Goes; 2000
Begagnad
3D game programming with C++; John De Goes; 2000
Begagnad

3D game programming with C++

av John De Goes

  • Utgiven: 2000
  • ISBN: 9781576104002
  • Sidor: 799 st
  • Förlag: Coriolis
  • Format: Häftad
  • Språk: Engelska

Om boken

Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.

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Mer om 3D game programming with C++ (2000)

2000 släpptes boken 3D game programming with C++ skriven av John De Goes. Den är skriven på engelska och består av 799 sidor. Förlaget bakom boken är Coriolis.

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Referera till 3D game programming with C++

Harvard

Goes, J. D. (2000). 3D game programming with C++. Coriolis.

Oxford

Goes, John De, 3D game programming with C++ (Coriolis, 2000).

APA

Goes, J. D. (2000). 3D game programming with C++. Coriolis.

Vancouver

Goes JD. 3D game programming with C++. Coriolis; 2000.

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