Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design; David Benyon; 2014
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Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design Upplaga 3

av David Benyon
Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.   The book includes numerous case studies and illustrations taken from the authors extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.   Features Four parts covering the essentials, techniques, contexts and foundations of designing interactive systems. Appropriate balance between psychology theory and technological development Excellent pedagogical features throughout the book, including links from QR hotspots to additional materials Broad coverage enables the material to be used throughout undergraduate and postgraduate study. Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others Companion website at www.pearsoned.co.uk/benyon with a collection of extra materials  New in the third edition:  New material on Social Media Strengthening of the theoretical foundations including greater coverage of UX and service design and embodied cognition Improved coverage of the design of integrated systems New case studies on surface computing and gesture-based interaction Increased coverage of design for mobile computing and multimodal interaction A new chapter on designing for wearable computing David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.   The book includes numerous case studies and illustrations taken from the authors extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.   Features Four parts covering the essentials, techniques, contexts and foundations of designing interactive systems. Appropriate balance between psychology theory and technological development Excellent pedagogical features throughout the book, including links from QR hotspots to additional materials Broad coverage enables the material to be used throughout undergraduate and postgraduate study. Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others Companion website at www.pearsoned.co.uk/benyon with a collection of extra materials  New in the third edition:  New material on Social Media Strengthening of the theoretical foundations including greater coverage of UX and service design and embodied cognition Improved coverage of the design of integrated systems New case studies on surface computing and gesture-based interaction Increased coverage of design for mobile computing and multimodal interaction A new chapter on designing for wearable computing David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
Upplaga: 3e upplagan
Utgiven: 2014
ISBN: 9781447920113
Förlag: PEARSON EDUCATION
Format: Häftad
Språk: Engelska
Sidor: 640 st
Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.   The book includes numerous case studies and illustrations taken from the authors extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.   Features Four parts covering the essentials, techniques, contexts and foundations of designing interactive systems. Appropriate balance between psychology theory and technological development Excellent pedagogical features throughout the book, including links from QR hotspots to additional materials Broad coverage enables the material to be used throughout undergraduate and postgraduate study. Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others Companion website at www.pearsoned.co.uk/benyon with a collection of extra materials  New in the third edition:  New material on Social Media Strengthening of the theoretical foundations including greater coverage of UX and service design and embodied cognition Improved coverage of the design of integrated systems New case studies on surface computing and gesture-based interaction Increased coverage of design for mobile computing and multimodal interaction A new chapter on designing for wearable computing David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
Designing Interactive Systems is the definitive companion to the study of humancomputer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.   The book includes numerous case studies and illustrations taken from the authors extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.   Features Four parts covering the essentials, techniques, contexts and foundations of designing interactive systems. Appropriate balance between psychology theory and technological development Excellent pedagogical features throughout the book, including links from QR hotspots to additional materials Broad coverage enables the material to be used throughout undergraduate and postgraduate study. Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others Companion website at www.pearsoned.co.uk/benyon with a collection of extra materials  New in the third edition:  New material on Social Media Strengthening of the theoretical foundations including greater coverage of UX and service design and embodied cognition Improved coverage of the design of integrated systems New case studies on surface computing and gesture-based interaction Increased coverage of design for mobile computing and multimodal interaction A new chapter on designing for wearable computing David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
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