Introduction to game development; Steve Rabin; 2010
Introduction to game development; Steve Rabin; 2010

Introduction to game development Upplaga 2

av Steve Rabin

  • Upplaga: 2a upplagan
  • Utgiven: 2010
  • ISBN: 9780840031037
  • Sidor: 980 st
  • Förlag: Course Technology Cengage Learning
  • Format: Bok
  • Språk: Engelska

Om boken

Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

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Mer om Introduction to game development (2010)

2010 släpptes boken Introduction to game development skriven av Steve Rabin. Det är den 2a upplagan av kursboken. Den är skriven på engelska och består av 980 sidor. Förlaget bakom boken är Course Technology Cengage Learning.

Köp boken Introduction to game development på Studentapan och spara pengar.

Referera till Introduction to game development (Upplaga 2)

Harvard

Rabin, S. (2010). Introduction to game development. 2:a uppl. Course Technology Cengage Learning.

Oxford

Rabin, Steve, Introduction to game development, 2 uppl. (Course Technology Cengage Learning, 2010).

APA

Rabin, S. (2010). Introduction to game development (2:a uppl.). Course Technology Cengage Learning.

Vancouver

Rabin S. Introduction to game development. 2:a uppl. Course Technology Cengage Learning; 2010.

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