OpenGL programming guide : the official guide to learning OpenGL, version 2.1; Dave. Shreiner, OpenGL Architecture Review Board.; 2008
OpenGL programming guide : the official guide to learning OpenGL, version 2.1; Dave. Shreiner, OpenGL Architecture Review Board.; 2008

OpenGL programming guide : the official guide to learning OpenGL, version 2.1Upplaga 6

av Dave. Shreiner, OpenGL Architecture Review Board.

  • Upplaga: 6e upplagan
  • Utgiven: 2008
  • ISBN: 9780321481009
  • Sidor: 928 st
  • Förlag: Addison-Wesley
  • Format: Häftad
  • Språk: Engelska

Om boken

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1, including expanded coverage of the OpenGL Shading Language. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Versions 2.1, including: Using server-side pixel buffers objects for fast pixel rectangle download and retrieval Discussion of the sRGB texture format Expanded discussion of the OpenGL Shading Language This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

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Mer om OpenGL programming guide : the official guide to learning OpenGL, version 2.1 (2008)

2008 släpptes boken OpenGL programming guide : the official guide to learning OpenGL, version 2.1 skriven av Dave. Shreiner, OpenGL Architecture Review Board.. Det är den 6e upplagan av kursboken. Den är skriven på engelska och består av 928 sidor. Förlaget bakom boken är Addison-Wesley.

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Referera till OpenGL programming guide : the official guide to learning OpenGL, version 2.1 (Upplaga 6)

Harvard

Shreiner, Dave. & Board., O. A. R. (2008). OpenGL programming guide : the official guide to learning OpenGL, version 2.1. 6:e uppl. Addison-Wesley.

Oxford

Shreiner, Dave. & Board., OpenGL Architecture Review, OpenGL programming guide : the official guide to learning OpenGL, version 2.1, 6 uppl. (Addison-Wesley, 2008).

APA

Shreiner, Dave., & Board., O. A. R. (2008). OpenGL programming guide : the official guide to learning OpenGL, version 2.1 (6:e uppl.). Addison-Wesley.

Vancouver

Shreiner Dave, Board. OAR. OpenGL programming guide : the official guide to learning OpenGL, version 2.1. 6:e uppl. Addison-Wesley; 2008.