Rigging for Games; Eyal Assaf; 2015
Begagnad
-49%
Rigging for Games; Eyal Assaf; 2015
Begagnad
-49%

Rigging for GamesUpplaga 1

av Eyal Assaf

  • Upplaga: 1a upplagan
  • Utgiven: 2015
  • ISBN: 9780415743051
  • Sidor: 392 st
  • Förlag: Taylor & Francis Ltd
  • Format: Häftad
  • Språk: Engelska

Om boken

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

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Mer om Rigging for Games (2015)

I december 2015 släpptes boken Rigging for Games skriven av Eyal Assaf. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 392 sidor. Förlaget bakom boken är Taylor & Francis Ltd.

Köp boken Rigging for Games på Studentapan och spara uppåt 49% jämfört med lägsta nypris hos bokhandeln.

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Referera till Rigging for Games (Upplaga 1)

Harvard

Assaf, E. (2015). Rigging for Games. 1:a uppl. Taylor & Francis Ltd.

Oxford

Assaf, Eyal, Rigging for Games, 1 uppl. (Taylor & Francis Ltd, 2015).

APA

Assaf, E. (2015). Rigging for Games (1:a uppl.). Taylor & Francis Ltd.

Vancouver

Assaf E. Rigging for Games. 1:a uppl. Taylor & Francis Ltd; 2015.

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