SDL Game Development [Elektronisk resurs]; Shaun Mitchell; 2013
Begagnad
-33%
SDL Game Development [Elektronisk resurs]; Shaun Mitchell; 2013
Begagnad
-33%

SDL Game Development [Elektronisk resurs]

av Shaun Mitchell

  • Utgiven: 2013
  • ISBN: 9781849696821
  • Sidor: 256 st
  • Förlag: Packt Publishing
  • Format: Häftad
  • Språk: Engelska

Om boken

What you will learn from this book Draw in SDL and build the SDL_image extension Develop reusable classes Get to grips with game related object-oriented programming Integrate a variety of user inputs into your games, such as joysticks or keyboards Use factories that enable us to create objects dynamically at runtime Create 2D maps through the use of tiles Easily apply the framework to different game genres Understand the scrolling of a tile map using the position of the player and collision detection In Detail SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games. Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework. Approach Written as a practical and engaging tutorial, SDL Game Development guides you through the development of your own framework and the creation of two exciting, fully-featured games. Who this book is for SDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.

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Mer om SDL Game Development [Elektronisk resurs] (2013)

I april 2013 släpptes boken SDL Game Development [Elektronisk resurs] skriven av Shaun Mitchell. Den är skriven på engelska och består av 256 sidor. Förlaget bakom boken är Packt Publishing.

Köp boken SDL Game Development [Elektronisk resurs] på Studentapan och spara uppåt 33% jämfört med lägsta nypris hos bokhandeln.

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Referera till SDL Game Development [Elektronisk resurs]

Harvard

Mitchell, S. (2013). SDL Game Development [Elektronisk resurs]. Packt Publishing.

Oxford

Mitchell, Shaun, SDL Game Development [Elektronisk resurs] (Packt Publishing, 2013).

APA

Mitchell, S. (2013). SDL Game Development [Elektronisk resurs]. Packt Publishing.

Vancouver

Mitchell S. SDL Game Development [Elektronisk resurs]. Packt Publishing; 2013.