Fundamentals of game design; Ernest Adams; 2007
Fundamentals of game design; Ernest Adams; 2007

Fundamentals of game designUpplaga 1

av Ernest Adams

  • Upplaga: 1a upplagan
  • Utgiven: 2007
  • ISBN: 9780131687479
  • Sidor: 669 st
  • Förlag: Upper Saddle River, N.J. Pearson/Prentice Hall
  • Format: Bok
  • Språk: Engelska

Om boken

Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.

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Mer om Fundamentals of game design (2007)

2007 släpptes boken Fundamentals of game design skriven av Ernest Adams. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 669 sidor. Förlaget bakom boken är Upper Saddle River, N.J. Pearson/Prentice Hall.

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Harvard

Adams, E. (2007). Fundamentals of game design. 1:a uppl. Upper Saddle River, N.J. Pearson/Prentice Hall.

Oxford

Adams, Ernest, Fundamentals of game design, 1 uppl. (Upper Saddle River, N.J. Pearson/Prentice Hall, 2007).

APA

Adams, E. (2007). Fundamentals of game design (1:a uppl.). Upper Saddle River, N.J. Pearson/Prentice Hall.

Vancouver

Adams E. Fundamentals of game design. 1:a uppl. Upper Saddle River, N.J. Pearson/Prentice Hall; 2007.

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