Game audio implementation : a practical guide using the unreal engine; Richard Stevens; 2016
Helt ny
Game audio implementation : a practical guide using the unreal engine; Richard Stevens; 2016
Helt ny

Game audio implementation : a practical guide using the unreal engineUpplaga 2

av Richard Stevens

  • Upplaga: 2a upplagan
  • Utgiven: 2016
  • ISBN: 9781138777248
  • Sidor: 464 st
  • Förlag: CRC Press
  • Format: Häftad
  • Språk: Engelska

Om boken

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Åtkomstkoder och digitalt tilläggsmaterial garanteras inte med begagnade böcker

Mer om Game audio implementation : a practical guide using the unreal engine (2016)

2016 släpptes boken Game audio implementation : a practical guide using the unreal engine skriven av Richard Stevens. Det är den 2a upplagan av kursboken. Den är skriven på engelska och består av 464 sidor. Förlaget bakom boken är CRC Press.

Köp boken Game audio implementation : a practical guide using the unreal engine på Studentapan och spara pengar.

Tillhör kategorierna

Referera till Game audio implementation : a practical guide using the unreal engine (Upplaga 2)

Harvard

Stevens, R. (2016). Game audio implementation : a practical guide using the unreal engine. 2:a uppl. CRC Press.

Oxford

Stevens, Richard, Game audio implementation : a practical guide using the unreal engine, 2 uppl. (CRC Press, 2016).

APA

Stevens, R. (2016). Game audio implementation : a practical guide using the unreal engine (2:a uppl.). CRC Press.

Vancouver

Stevens R. Game audio implementation : a practical guide using the unreal engine. 2:a uppl. CRC Press; 2016.

Köp boken

Begagnad

Tillfälligt slut