Game Character Modeling and Animation with 3ds Max; Yancey Clinton; 2007
Begagnad
-11%
Game Character Modeling and Animation with 3ds Max; Yancey Clinton; 2007
Begagnad
-11%

Game Character Modeling and Animation with 3ds Max

av Yancey Clinton

  • Utgiven: 2007
  • ISBN: 9780240809786
  • Sidor: 347 st
  • Förlag: Taylor & Francis Ltd
  • Format: Häftad
  • Språk: Engelska

Om boken

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk

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Mer om Game Character Modeling and Animation with 3ds Max (2007)

I augusti 2007 släpptes boken Game Character Modeling and Animation with 3ds Max skriven av Yancey Clinton. Den är skriven på engelska och består av 347 sidor. Förlaget bakom boken är Taylor & Francis Ltd.

Köp boken Game Character Modeling and Animation with 3ds Max på Studentapan och spara uppåt 11% jämfört med lägsta nypris hos bokhandeln.

Referera till Game Character Modeling and Animation with 3ds Max

Harvard

Clinton, Y. (2007). Game Character Modeling and Animation with 3ds Max. Taylor & Francis Ltd.

Oxford

Clinton, Yancey, Game Character Modeling and Animation with 3ds Max (Taylor & Francis Ltd, 2007).

APA

Clinton, Y. (2007). Game Character Modeling and Animation with 3ds Max. Taylor & Francis Ltd.

Vancouver

Clinton Y. Game Character Modeling and Animation with 3ds Max. Taylor & Francis Ltd; 2007.

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