Game Design Workshop; Fullerton Tracy, Swain Chris; 2004
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Game Design Workshop Upplaga 1

av Fullerton Tracy, Swain Chris
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Teaches the fundamentals of game design through the study of classic systems

Exercises will strengthen your understanding of how game elements work together
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Teaches the fundamentals of game design through the study of classic systems

Exercises will strengthen your understanding of how game elements work together
Upplaga: 1a upplagan
Utgiven: 2004
ISBN: 9781578202225
Förlag: TAYLOR FRANCIS LTD
Format: Häftad
Språk: Engelska
Sidor: 480 st
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Teaches the fundamentals of game design through the study of classic systems

Exercises will strengthen your understanding of how game elements work together
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Teaches the fundamentals of game design through the study of classic systems

Exercises will strengthen your understanding of how game elements work together
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119 kr410 krSpara 291 kr (71%) mot nypris
Fri frakt & skickas inom 1-3 vardagar