Introduction to 3d game programming with directx 12; Frank D. Luna; 2016
Helt ny
Introduction to 3d game programming with directx 12; Frank D. Luna; 2016
Helt ny

Introduction to 3d game programming with directx 12

av Frank D. Luna

  • Utgiven: 2016
  • ISBN: 9781942270065
  • Sidor: 900 st
  • Förlag: Mercury Learning and Information
  • Format: Häftad
  • Språk: Engelska

Om boken

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores Contains detailed explanations of popular real-time game effects Includes a DVD with source code and all the images (including 4-color) from the book Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

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Mer om Introduction to 3d game programming with directx 12 (2016)

2016 släpptes boken Introduction to 3d game programming with directx 12 skriven av Frank D. Luna. Den är skriven på engelska och består av 900 sidor. Förlaget bakom boken är Mercury Learning and Information.

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Harvard

Luna, F. D. (2016). Introduction to 3d game programming with directx 12. Mercury Learning and Information.

Oxford

Luna, Frank D., Introduction to 3d game programming with directx 12 (Mercury Learning and Information, 2016).

APA

Luna, F. D. (2016). Introduction to 3d game programming with directx 12. Mercury Learning and Information.

Vancouver

Luna FD. Introduction to 3d game programming with directx 12. Mercury Learning and Information; 2016.

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