Invent Your Own Computer Games with Python; Al Sweigart; 2010
Invent Your Own Computer Games with Python; Al Sweigart; 2010

Invent Your Own Computer Games with PythonUpplaga 2

av Al Sweigart

  • Upplaga: 2a upplagan
  • Utgiven: 2010
  • ISBN: 9780982106013
  • Sidor: 438 st
  • Förlag: Al Sweigart
  • Format: Häftad
  • Språk: Engelska

Om boken

This is the 2nd edition. The 3rd edition is now available for sale or download. "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

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Mer om Invent Your Own Computer Games with Python (2010)

2010 släpptes boken Invent Your Own Computer Games with Python skriven av Al Sweigart. Det är den 2a upplagan av kursboken. Den är skriven på engelska och består av 438 sidor. Förlaget bakom boken är Al Sweigart.

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Referera till Invent Your Own Computer Games with Python (Upplaga 2)

Harvard

Sweigart, A. (2010). Invent Your Own Computer Games with Python. 2:a uppl. Al Sweigart.

Oxford

Sweigart, Al, Invent Your Own Computer Games with Python, 2 uppl. (Al Sweigart, 2010).

APA

Sweigart, A. (2010). Invent Your Own Computer Games with Python (2:a uppl.). Al Sweigart.

Vancouver

Sweigart A. Invent Your Own Computer Games with Python. 2:a uppl. Al Sweigart; 2010.