Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming; Erik M. Buck; 2013
Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming; Erik M. Buck; 2013

Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programmingUpplaga 1

av Erik M. Buck

  • Upplaga: 1a upplagan
  • Utgiven: 2013
  • ISBN: 9780321741837
  • Sidor: 352 st
  • Förlag: ADDISON-WESLEY
  • Format: Häftad
  • Språk: Engelska

Om boken

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apples iPhone, iPod touch, and iPadas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apples iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apples powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If youve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOSincluding  downloadable examples specifically designed to  jumpstart your own projects. Coverage includes Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture Integrating Cocoa Touch with OpenGL ES to leverage the power of Apples platform Creating textures from start to finish: opacity, blending, multi-texturing, and compression Simulating ambient, diffuse, and specular light Using transformations to render 3D geometric objects from any point of view Animating scenes by controlling time through application logic Partitioning data to draw expansive outdoor scenes with rolling terrain Detecting and handling user interaction with 3D geometry Implementing special effects ranging from skyboxes to particles and billboards Systematically optimizing graphics performance Understanding the essential linear algebra concepts used in computer graphics Designing and constructing a complete simulation that incorporates everything youve learned

Åtkomstkoder och digitalt tilläggsmaterial garanteras inte med begagnade böcker

Mer om Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming (2013)

2013 släpptes boken Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming skriven av Erik M. Buck. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 352 sidor. Förlaget bakom boken är ADDISON-WESLEY.

Köp boken Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming på Studentapan och spara pengar.

Tillhör kategorierna

Referera till Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming (Upplaga 1)

Harvard

Buck, E. M. (2013). Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming. 1:a uppl. ADDISON-WESLEY.

Oxford

Buck, Erik M., Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming, 1 uppl. (ADDISON-WESLEY, 2013).

APA

Buck, E. M. (2013). Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming (1:a uppl.). ADDISON-WESLEY.

Vancouver

Buck EM. Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming. 1:a uppl. ADDISON-WESLEY; 2013.

Köp boken

Begagnad

Tillfälligt slut

Helt ny

Tillfälligt slut

Tillfälligt slut

Varje vecka tillkommer tusentals nya säljare på Studentapan. Bevaka boken så får du meddelande när den finns tillgänglig igen.