Mathematics for 3D game programmings & Computer Graphics; Eric Lengyel; 2004
Mathematics for 3D game programmings & Computer Graphics; Eric Lengyel; 2004

Mathematics for 3D game programmings & Computer GraphicsUpplaga 2

av Eric Lengyel

  • Upplaga: 2a upplagan
  • Utgiven: 2004
  • ISBN: 9781584502777
  • Sidor: 550 st
  • Förlag: Charles River Media
  • Format: Häftad
  • Språk: Engelska

Om boken

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

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Mer om Mathematics for 3D game programmings & Computer Graphics (2004)

2004 släpptes boken Mathematics for 3D game programmings & Computer Graphics skriven av Eric Lengyel. Det är den 2a upplagan av kursboken. Den är skriven på engelska och består av 550 sidor. Förlaget bakom boken är Charles River Media.

Köp boken Mathematics for 3D game programmings & Computer Graphics på Studentapan och spara pengar.

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Referera till Mathematics for 3D game programmings & Computer Graphics (Upplaga 2)

Harvard

Lengyel, E. (2004). Mathematics for 3D game programmings & Computer Graphics. 2:a uppl. Charles River Media.

Oxford

Lengyel, Eric, Mathematics for 3D game programmings & Computer Graphics, 2 uppl. (Charles River Media, 2004).

APA

Lengyel, E. (2004). Mathematics for 3D game programmings & Computer Graphics (2:a uppl.). Charles River Media.

Vancouver

Lengyel E. Mathematics for 3D game programmings & Computer Graphics. 2:a uppl. Charles River Media; 2004.

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