OpenGL game programming; Kevin Hawkins; 2001
Begagnad
OpenGL game programming; Kevin Hawkins; 2001
Begagnad

OpenGL game programming

av Kevin Hawkins

  • Utgiven: 2001
  • ISBN: 9780761533306
  • Sidor: 777 st
  • Förlag: Pearson Education
  • Språk: Engelska

Om boken

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

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Mer om OpenGL game programming (2001)

2001 släpptes boken OpenGL game programming skriven av Kevin Hawkins. Den är skriven på engelska och består av 777 sidor. Förlaget bakom boken är Pearson Education.

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Referera till OpenGL game programming

Harvard

Hawkins, K. (2001). OpenGL game programming. Pearson Education.

Oxford

Hawkins, Kevin, OpenGL game programming (Pearson Education, 2001).

APA

Hawkins, K. (2001). OpenGL game programming. Pearson Education.

Vancouver

Hawkins K. OpenGL game programming. Pearson Education; 2001.

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